Intellect is the measure of your mental ability. Increasing Intellect improves head shot damage with intellect governed weapons such as Robotic turrets and stun batons.
Combat Perks
Electrocutioner
Robotics Inventor
Calculated Attack
General Intellect Perks
Physician
Advanced Engineering
Grease Monkey
Lock Picking
Influence Perks
Better Barter
The Daring Adventurer
Charismatic Nature| 1 | Blockhead: You are as dumb as a box of rocks but you still do 200% head shot damage and have a 5% chance to dismember with stun batons and Robotic turrets. |
| 2 | Dullard: You aren't the brightest color in the box, but you occasionally hit the nail on the head. Deal 210% head shot damage and have a 10% chance to dismember with stun batons and Robotic turrets. |
| 3 | Dimwit: Even dimwits have a bright idea once in a while. Deal 220% head shot damage and have a 15% chance to dismember with stun batons and Robotic turrets. |
| 4 | Thick Headed: You don't like to learn new stuff but you will if you have to. Deal 230% head shot damage and have a 20% chance to dismember with stun batons and Robotic turrets. |
| 5 | Average: Being average is better than being below average. Deal 240% head shot damage and have a 25% chance to dismember with stun batons and Robotic turrets. |
| 6 | Smart: You are now getting pretty smart. Deal 250% head shot damage and have a 30% chance to dismember with stun batons and Robotic turrets. |
| 7 | Brilliant: Your peers consider you brilliant. Deal 260% head shot damage and have a 35% chance to dismember with stun batons and Robotic turrets. |
| 8 | Intellectual: Your intellect is quite impressive. Deal 270% head shot damage and have a 40% chance to dismember with stun batons and Robotic turrets. |
| 9 | Genius: You are now a true genius. Deal 285% head shot damage and have a 45% chance to dismember with stun batons and Robotic turrets. |
| 10 | Mastermind: You are a mastermind of intellect. Deal 300% head shot damage and have a 50% chance to dismember with stun batons and Robotic turrets. |